Иностранный язык в профессиональной деятельности.фл_ДСИ_кс(4)

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  1. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Cybersport … (be) a sport paradox.
  2. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer It … (be) popular all over the world …
  3. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and … (be) based on the principles characteristic of any sports field: train, follow the rules …
  4. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and the strongest … (be) win. But at the same time …
  5. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … cybersportsman … (not) need outstanding physical abilities to win — strategic thinking …
  6. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … speed of reaction and a computer connected to the Internet — these … (be) his tools.
  7. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer E-sports … (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion
  8. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer The top 3 most profitable games … (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake.
  9. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer The first tournaments on them … (be) held in 1997 in the United States …
  10. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and gradually … (capture) Europe, Asia and Russia.
  11. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Now, competitions … (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more.
  12. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Virtual athletes … (earn) real money from games and regularly train to improve their skills …
  13. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … so the question is more and more often … (raise) among them — whether e-Sports is a profession?
  14. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Alas, WHO … (consider) addiction to video games to be a disease …
  15. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and until recently the governments of many countries … (agree) with it.
  16. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer For example, the Chinese have long struggled with this phenomenon and … (organize) special institutions in which millions of Chinese
  17. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … (be) treated for gambling addiction.
  18. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer However, the program … (turn out) to be ineffective …
  19. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and the country’s leadership … (approach) the problem from the other side — at the beginning of this year …
  20. Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win — strategic thinking, speed of reaction and a computer connected to the Internet — these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic «shooters» of the 90s — Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them — whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country’s leadership _____ (approach) the problem from the other side — at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … cybersport in China … (be) recognized as an official profession.
  21. Put the words and phrases in the correct order to complete the sentences This (1) … is manufactured in India. It is designed for competent users. It can be used for (2) … . It is equipped with a signature recognition (3) … . The (4) … is made of leather.
  22. Put the words and phrases in the correct order to complete the sentences The new (1) … is more reliable than the old one. It’s smaller than a (2) … . It’s not as expensive as a PC. It’s the cheapest (3) … on the (4) … .
  23. Put the words and phrases in the correct order to complete the sentences Have you tried removing the (1) … ? Have you checked your (2) … ? Have you disabled the (3) … ? What were you doing when the (4) … occurred? Did you initialize the (5) … ? Did you verify (6) … ?
  24. Put the words and phrases in the correct order to complete the sentences You should (1) … a data recovery software. You should (2) … all the restored data. Why don’t you try using the default (3) … ? Why don’t you run some tests to make sure everything is (4) … ?
  25. storage device
  26. жесткий диск
  27. cенсорный экран
  28. a laptop:
  29. a handheld device
  30. клавиши-модификаторы
  31. Match the verbs in bold with the phrasal verb of similar meaning.
  32. Match the verbs in bold with the phrasal verb of similar meaning.
  33. Mary is … (tall) girl in her volleyball team.
  34. Do you really think that Tina is … (fast) than Sandra?
  35. John’s results in tennis are getting … (good) and … (good).
  36. This exercise is … (difficult).
  37. Our PE teacher is … (strong) of all our teachers.
  38. Соотнесение
  39. Соотнесение
  40. Соотнесение
  41. Соотнесение
  42. Соотнесение
  43. Media companies pay for the rights to show a sporting event. Sports shown on TV generate more sponsorship.
  44. People learn the rules of the sport from watching it on TV.
  45. Sports personalities often complain of too much attention being paid to their private lives.
  46. Only the really popular sports get much attention on TV and in newspaper.
  47. Seeing good sports people on TV and in newspapers makes them a role model for people to look up to.
  48. Media can encourage people to get involved in sports.
  49. Kate is not very good … skiing.
  50. The match was … Wales and Scotland.
  51. There was a crowd … 40 000 … the stadium.
  52. Which team does he play … ?
  53. A runner-up comes second … a race or competition.
  54. You use golf club to play golf … a golf course.
  55. She’s the best player … the team.
  56. The result … the football match was a 1:1 draw.
  57. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Most of the maps were created in 2015 in China and America.
  58. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN The competitive CS:GO pool consists of six maps.
  59. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Each map is not difficult to make your own complete guide.
  60. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Inferno is a classic map in CS:GO.
  61. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Mirage has four main areas of contact with one being an open Mid.
  62. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Mirage is one of the original Counter-Strike maps to not be full reworked.
  63. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Inferno and Train have recently come closer to even.
  64. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN The uniqueness of the Train map lies in the fact that it is heavily CT sided.
  65. One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Nuke is a slightly T sided map.
  66. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN The structure of Vertigo is differ greatly from Nuke.
  67. Read the text One of the most important aspects of Counter-Strike: Global Offensive is the map pool. Since the core mechanics are the same for every player in the game, the variety in CS:GO comes from the ways each player and team approach each map. The competitive CS:GO pool consists of seven maps. All of them have gone through changes and sometimes even full reworks throughout the years. Each one is unique, yet they all manage to take advantage of the CS:GO mechanics to deliver an amazing experience. While every map is complex enough for a complete guide of their own, this CS:GO Map Guide will take you from beginner to winner in no time. Mirage as a map follows all of the standard conventions of CS:GO maps. It has four main areas of contact with one being an open Mid. The map is Counter-Terrorist sided, but not by much. Mirage is the only original Counter-Strike map to not be full reworked. Inferno is a classic map in CS:GO. The corridor-based gameplay has made for a very interesting evolution over the years. Inferno has received a rework which opened the chokes up slightly, but its reputation as a heavy utility map is still intact. The map is historically CT sided, but has recently come closer to even. Train is one of the more unique CS:GO maps. Its incredibly long sightlines make the map an AWP playground. Additionally, all but one of the T entrances to the bombsites are on low ground past chokes. This results in the map being heavily CT sided, although the recent advent of the SG 553 has given the T’s long-range options. Nuke has been through tons of iterations in Valve’s attempt to balance it. Despite this, it’s still the most one-sided map in CS:GO competitive play. The advantageous defensive angles and tight choke points around the map make sites hell to take. Additionally, the Outside half of the map is inaccessible without a wall of smoke grenades. As the newest addition to the CS:GO competitive map pool, Vertigo has undergone quite a bit of scrutiny. After countless updates, the map has finally started to be accepted. Vertigo is a slightly T sided map. It also has a double layered format, but the structure is very different from Nuke. Identify if the statements below are TRUE/FALSE/NOT GIVEN Only through experience, practice and knowledge of the maps can a beginner become a winner.
  68. There were two answers, and … was right.
  69. This dress is … as the one I had before.
  70. Be careful you don’t… your keys!
  71. What they say may be true; you never can…
  72. He didn’t move, but just… where he fell.
  73. I haven’t had a reply to the invitation I sent you last week. … to my patty?
  74. The children hadn’t met … their grandparents or their uncle before.
  75. He was … tired to go on.
  76. I … saw Michael two years ago.
  77. I like the red dress and the pink shoes. The trouble is that they don’t …very well.
  78. He’s as polite as his brother is …polite.
  79. It’s been quite a long time … I had a holiday abroad,
  80. You … pay for this information. It’s free.
  81. … quite a lot of rain forecast for today.
  82. I’m free this evening. … we go out to dinner?
  83. I need a holiday, … I?
  84. Most of the cattle … under the trees.
  85. Parents were made … the school reconstruction,
  86. I don’t understand this sentence. Could you tell me what …?
  87. … of the three boys got a prize,
  88. The agency intended to let each applicant… in the interview.
  89. All the children in this family are gifted, but this one is … gifted of all.
  90. We haven’t managed to meet… three years.
  91. Nothing is wrong,…?
  92. A meeting of the society will be … on Tuesday evening at 6 o’clock.
  93. May I apologize … being so late?
  94. All the furniture in this room … antique.
  95. … traffic in the city center.
  96. She heard Miss Drake … that Ann was really happy.
  97. You have bought a FIAT. You … a BMW.
  98. I’m not very hungry. — …
  99. The… from London to Bristol takes two hours by car.
  100. You must try not to … so many mistakes.